Week Twelve – Article 2

 

In this article I will be talking about an article which discusses the ethics of DRM (Digital Rights Management) within game development.

I thought that a good article to talk about would be an article written by Matt Forney who is an editor at Reaxxion.

The article is titled: – How DRM Is Strangling The PC Gaming Industry

Within the article Forney discuses ones of the issues that I discussed within my essay. I talked about how some people are unable to play single player games unless they are connected to the internet. A feature which is not usually associated with single-player games.

This past weekend, I went to Des Moines to meet up with a couple of old friends of mine. One of them was playing a familiar-looking game on his computer; when I asked him what it was, he said “Civilization IV.” When I asked him why he hadn’t bought Civilization V, he said because that game has a DRM feature that forces him to connect to the Internet in order to play it, even in single-player mode (he doesn’t yet have WiFi in his apartment).

He also mentions how DRM can be harmful to game development companies because of the high stigma which is associated with DRM. Customers end up getting put off by their product due to insufferable DRM issues. I personally experienced this with many of EAs games which require you to be constantly connected to the EA servers in order to play.

Several game developers have realized the damage that DRM is doing to their relationships with their consumers and have stopped using it. For example, Stardock’s Brad Wardell (a frequent target of SJWs for his libertarian political views) became notable a decade ago when he declared that Galactic Civilizations II and Stardock’s other games would not have DRM. He took this stance because he realized that sales of the games would increase if customers could play them without being hassled.

Fornet, Matt. “How DRM Is Strangling The PC Gaming Industry”. Reaxxion.com. N.p., 2015. Web. 9 Apr. 2016.

Brightman, James. “EA: “DRM Is A Failed Dead-End Strategy””. GamesIndustry.biz. N.p., 2013. Web. 9 Apr. 2016.

 

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