Week Eight

This weeks reading –

Ethics in the Virtual World:
Chapter 6: Are Meanings Virtually the Same?

What is Power’s argument for moral policing in computer games?

Power’s argument is that engaging in the symbolic taboo activities in games is morally wrong even though they may not actually physically be committing the act in the real world. The mere fact that these actions are being depicting a prohibited offline taboo activity is enough to make them morally wrong.

What is meant by the term ‘morally corrupt’?

Those who are morally corrupt do not adhere to the same set of morals to which most of us identify with. They may engage in unethical behaviour such as being dishonest or obscene. In Ethics in the Virtual World, Gary Young uses the term morally corrupt to describe something that “not only commends its audience to delight in the morally prohibited but also, and important, causes them to do so.”

Is it fun to ‘break taboos’?

Of course. It allows us to performs actions, that one would not normally be permitted to perform in the real world, in a virtual world. After all “Knowing that it is wrong is part of the fun and games” Thomas Nys [page 71].  Many authors agree that breaking taboos is most certainly fun. Ludologist Jesper Jule states that video games “are playgrounds where players can experiment with doing things that they would not normally do”. By merly implying that they are playgrounds Jule is acknowledging the fun that comes along with breaking taboos.

Young, Garry. Ethics In The Virtual World. Durham, UK: Acumen Publishing Ltd, 2013. Print.

 

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